"Compress less, shape more. Spectral Compressor feels like dynamic control from the future. It reshapes energy inside the sound, not just on top of it."
In Spectral Compressor, the threshold sets the level where downward compression ("Down") reduces loud frequency bins above it, while upward compression (or "Up") boosts quiet bins below it, each applied per frequency bin for precise tonal shaping.
In Spectral Compressor, the Curve Editor allows you to draw customized threshold shapes across the frequency spectrum, while the Sharpness dial adjusts the transition smoothness between your drawn points.
In Spectral Compressor, Tilt adjusts the frequency-dependent sensitivity of compression by emphasizing either high or low frequencies, effectively biasing the compression curve across the spectrum.
In Spectral Compressor, Gain controls the overall output level after compression, compensating for any volume loss or boosting the processed signal uniformly across all frequencies.
In Spectral Compressor, "Attack" sets how quickly compression is applied to a frequency bin after it exceeds the threshold, while "Release" determines how quickly the compression stops once the bin falls below the threshold.
In Spectral Compressor, Dry/Wet controls the blend between the unprocessed (dry) signal and the compressed (wet) signal, allowing for parallel compression and more transparent results.
Spectral Compressor interface is fully scalable, just drag any corner to resize the plugin window to suit your workflow and screen resolution.
Choose from 5 distinct Quality modes—ranging from Low Latency to Ultra—to perfectly balance CPU performance with high-resolution spectral precision for your mix.
Take control over peaks with the new built-in Soft and Hard Clipping modes, allowing for warm saturation or aggressive hard clipping directly inside the plugin.
Trigger compression from an external audio source using the new External Sidechain routing to carve out space in your mix dynamically.
Process Left/Right or Mid/Side channels independently, or link them together in standard Stereo mode for wide, immersive dynamics control.